Post by Forza Racing Leagues Admin on Jan 13, 2019 17:33:38 GMT
General Rules of Conduct
Forum Behaviour
Forza Racing Leagues is a family friendly environment. As such, all members of the community are expected to use an appropriate attitude and behaviour on the forum. Inappropriate behaviour and/or comments will not be tolerated and repeat violators may face a ban from the series. In order to help maintain a friendly atmosphere, we ask that all members refrain from posting political views or other material that is likely to lead to arguments. Any such posts will be removed by a member of the admin team. Advertising using the FRL forum is NOT permitted without the express permission from the admin team.
NOTE: This applies to any other FRL media, such as the Facebook chat and Facebook group as well.
NOTE: This applies to any other FRL media, such as the Facebook chat and Facebook group as well.
Track Limits
Track limits are defined by the lines around either side of the racing surface (usually white). At times breaching track limits are accidental, but drivers must try to adhere to track limits lines as much as humanly possible. Drivers are expected to keep at least two wheels within the track limits at all times. Drivers found to exceed track limits and gaining an advantage will be penalised. Drivers may continue to use the kerbs when all four wheels go beyond the white line, provided they do NOT exceed the kerb. If you have any questions please ask a member of the admin team before racing.
Racing
All FRL races are non contact. Overtaking should be made cleanly without contact, however we accept that light rubbing and slight contact will occasionally occur during close racing. When lapping a slower car, call 'blue flags' and make them aware of your intentions before doing so. While being lapped allow the faster car to pass you at a safe and convenient place on track. Back markers found to be holding up lead cars will be penalised. During Multi-class lapping of the slower class, the slower cars should stick to their racing line, it is the faster cars job to find a safe route around the slower cars.
Party/Mic Behaviour
All competitors MUST be able to hear the host of a given FRL session. A mic is optional, but a working headset is preferred. This is to allow drivers to hear instructions from the lobby host, ranging from grid order and start times to flag calls if the situation requires it.
We are all here for the same reason, to have a fun night. While we do accept light 'banter' during our race meetings, we would prefer it kept to a minimum. Arguments should be kept out of parties during FRL hosted events. While we appreciate sometimes tensions can run high, we will ask that everyone be respectful of everyone else in the party. Those having heated arguments will be asked to stop and, if they persist may be removed from the party and ejected from the remainder of the session by the host. We operate a zero tolerance for playing anything down the mic during an FRL hosted meeting. Anyone doing so will be asked to stop. Failure to do so may see the competitor ejected from the session.
We are all here for the same reason, to have a fun night. While we do accept light 'banter' during our race meetings, we would prefer it kept to a minimum. Arguments should be kept out of parties during FRL hosted events. While we appreciate sometimes tensions can run high, we will ask that everyone be respectful of everyone else in the party. Those having heated arguments will be asked to stop and, if they persist may be removed from the party and ejected from the remainder of the session by the host. We operate a zero tolerance for playing anything down the mic during an FRL hosted meeting. Anyone doing so will be asked to stop. Failure to do so may see the competitor ejected from the session.
Lobby Lag-outs
If there is a lag-out before the race has started (even if the host has given a start time) the race restarted and the driver that lagged out is sent to the back of the grid. They will start ahead of any drivers with grid penalties or who have joined after the race started. Once the drivers have completed lap 1, lag outs will NOT constitute a restart. In the event the same driver lags out again, they shall miss the race and be classed as DNF. It is important that drivers are quiet while waiting for the race to start so that the host can hear anyone call out if they disconnect. If you disconnect, please tell the lobby host ASAP, the host will respond to confirm the lag out. If the host does not respond, please keep telling them as they may not have hear you the first time (don't be afraid to ask for quiet if there is excess chatter that could be preventing the host from hearing you).
Headlights and Night racing
During a night race drivers MUST have at least one working headlight. In the event they damage both headlights, they will receive a 'meatball' flag and be required to pit for repairs when they next come to the pits. Failure to do so will result in a black flag and disqualification from the race.
Safety Cars
In the event of a serious incident, the lobby host may call the safety car to neutralise the race. The host MAY deploy the safety car if they are in doubt as to whether or not the track is clear. It is vitally important that drivers quickly and clearly inform the host of any incidents, the location on track and the severity (how many cars involved, damaged, etc). Drivers not involved should remain quiet while the host assesses the incident and decides whether the Safety Car is needed.
If a safety car is called, the race leader must quickly and safely reduce their speed to 70mph and continue around the circuit. Following cars then 'que' behind the leader in order with no overtaking allowed during the safety car period. During this period, the lead car effectively takes over the role of the safety car. Drivers are allowed to catch the 'que' at a reduced pace, NOT full racing speed. The safety car will stay out until the lobby host declares the circuit is safe to resume racing. Lapped cars MAY be allowed to un-lap themselves during the safety car period if the lobby host deems there is sufficient time to do and instructed to do so by the lobby host, otherwise they should hold position when they reach the Safety Car que.
Once it is safe to resume racing, the lobby host will declare "Safety car in this lap". Towards the end of the lap, the race leader will be informed they now control the pace, at which point the leader can decide when the race will resume. The leader is allowed to back the pack up, but may not stop on track. Once the leader has accelerated, they may must continue at race pace. Drivers may not overtake until they have crossed the start/finish line and started the next lap. Should a driver go off track or spin, they CAN be overtaken before the start/finish line.
The lobby host MAY resume racing before all cars have joined the Safety Car que (this will usually be if there are not many laps remaining in the race). We will always try to finish races under green flags where possible, but there may be occasions we finish under Safety Car
If a safety car is called, the race leader must quickly and safely reduce their speed to 70mph and continue around the circuit. Following cars then 'que' behind the leader in order with no overtaking allowed during the safety car period. During this period, the lead car effectively takes over the role of the safety car. Drivers are allowed to catch the 'que' at a reduced pace, NOT full racing speed. The safety car will stay out until the lobby host declares the circuit is safe to resume racing. Lapped cars MAY be allowed to un-lap themselves during the safety car period if the lobby host deems there is sufficient time to do and instructed to do so by the lobby host, otherwise they should hold position when they reach the Safety Car que.
Once it is safe to resume racing, the lobby host will declare "Safety car in this lap". Towards the end of the lap, the race leader will be informed they now control the pace, at which point the leader can decide when the race will resume. The leader is allowed to back the pack up, but may not stop on track. Once the leader has accelerated, they may must continue at race pace. Drivers may not overtake until they have crossed the start/finish line and started the next lap. Should a driver go off track or spin, they CAN be overtaken before the start/finish line.
The lobby host MAY resume racing before all cars have joined the Safety Car que (this will usually be if there are not many laps remaining in the race). We will always try to finish races under green flags where possible, but there may be occasions we finish under Safety Car
Flags
Forza Racing Leagues implements a similar flag system as seen in real life motorsport. For those unfamiliar, this is the flag system used:
YELLOW FLAG: A yellow flag may be called by drivers if there is a minor incident resulting in small debris or a slow moving car in a section of the circuit. In a yellow flag section, drivers must proceed at a reduced pace and be prepared to stop if needed. No overtaking is permitted in the 'yellow flag' section.
GREEN FLAG: When a 'yellow flagged' section has been cleared, the lobby host will call a 'green flag', signalling normal racing may resume.
BLUE FLAG: A blue flag will be called by a lead car when it approaches another driver to lap them to alert the driver to the presence of the lapping car. This flag should be called by drivers on the lead lap and is NOT restricted to use by the lobby host. The driver being lapped must then safely allow the lead car to pass, without leaving the circuit (unless it is absolutely necessary). Should the flag be called in a tight section of track, the lapping car should follow the car they intend to lap until it is safe to pass.
RED FLAG: A red flag will be called by the lobby host if there is a severe incident involving a large portion of the grid, if the track is badly blocked or if there is a lag spike. If the call is made in the first 3 laps, there will be a total restart from the original grid positions drivers started in. If it is called after 3 laps, drivers must stop on track immediately to allow the lobby host to take a note of the current positions. Drivers will then be asked to return to the lobby and the restart grid will be read out.
The race will then restart under safety car conditions with the cars in the order they were shown when the red flag was called. Damaged, lapped or disconnected cars may rejoin a red flagged race on the lead lap, in the order they were showing when the race was stopped. Only the lobby host may call a red flag during a race.
BLACK FLAG: A black flag may be used by the lobby host if a driver has been seen to commit a serious offence on track. Drivers handed a black flag must return to the pit and retire immediately. Failure to do so may result in disqualification from the entire meeting.
MEATBALL FLAG: A meatball flag may be used by the lobby host if a driver is observed to be carrying damage that could be dangerous. This includes, but is not limited to, broken headlights during a night race or badly damaged brakes/suspension. A driver receiving the meatball flag must pit immediately for repairs. Failure to do so will result in disqualification from the race.
The race will then restart under safety car conditions with the cars in the order they were shown when the red flag was called. Damaged, lapped or disconnected cars may rejoin a red flagged race on the lead lap, in the order they were showing when the race was stopped. Only the lobby host may call a red flag during a race.
BLACK FLAG: A black flag may be used by the lobby host if a driver has been seen to commit a serious offence on track. Drivers handed a black flag must return to the pit and retire immediately. Failure to do so may result in disqualification from the entire meeting.
MEATBALL FLAG: A meatball flag may be used by the lobby host if a driver is observed to be carrying damage that could be dangerous. This includes, but is not limited to, broken headlights during a night race or badly damaged brakes/suspension. A driver receiving the meatball flag must pit immediately for repairs. Failure to do so will result in disqualification from the race.